I bought this game on-special on Steam over XMAS, but I had not played it yet. I had assumed it was going to be a tricky action-based game, and I never felt I quite had the patience for that before.
My bad.
The premise of the game is that the player and The Maw escape imprisonment on a space ship when it crash-lands in the opening sequence. Together they must try to make their way past their captors and the local wild-life to try and escape altogether.
Throughout the game the player must guide The Maw by an electronic leash that you find at the start of the first level. This gets hard at times when The Maw has his own idea of what he’d like to do.
The Maw is very expressive, which is quite an achievement considering he barely has any features at all. The styling and animation of this game has a very cartoony feel to it, which works perfectly with its sense of humour.
When The Maw gets excited he hops around on his one foot. When he gets hit he looks dazed. When he eats something delicious he gets a dreamy look in his eyes… uhm… eye.
Oh, I forgot to mention.
The Maw likes to eat things.
Anything really. Little of the indigenous fauna will be left standing when you complete each level. And as he eats, he will occasionally grow a size. And as he grows, he can eat larger food. And he will not leave you in any doubt as to what he’d like to eat next.
And that’s where the main twist comes in. Occasionally when eating an animal, The Maw will transform and gain an ability of said animal (no spoilers).
This adds a lot of variety to the game-play, because the strategy to tackle various levels changes depending on The Maw’s last meal.
Although a game with so much variety might otherwise risk becoming inaccessible to inexperienced gamers, The Maw manages to keep things flowing naturally by providing casual hints as you go along.
Early on, floating question marks draw attention to the next thing to try.
The level design seems to have been done very well to steer the line-of-sight of the player so that crucial elements of the level naturally come in view without feeling forced.
Additionally, the game controls are explained as you go along as well. At the start pop-up screens explain the main buttons to lead The Maw, move objects and throw them around.
And for the more action-based controls, small overlay balloons show you which button to use to for example do a Matrix-style dodge of an incoming shot.
And even if you react too late, nothing is lost. There are no “lives” in this game. You cannot die.
The only “down-side” of all this built-in assistance is that this is not a very challenging game. I managed to complete it in under 5 hours. And even if I try to finish all the achievements it probably would not add more than another 5 hours on top of that.
Having said that, nothing feels like “filler” in this game. New game elements are continuously introduced to the player and none of the levels involve excessive back-tracking in an attempt to make it feel like “you are getting your moneys’ worth“. It also doesn’t attempt to stretch the game by being fiddly; the controls are quite forgiving when trying to line up an action.
All up, it’s a lot of fun, and never really frustrating.
The only real criticism I have is that at times I wish I could have panned the camera up or down to get a better view of the level, but unfortunately you can only control it 360 degrees around. This is only a minor quibble though, because it never prevented me from seeing what I needed to see to keep going.
You can get the whole game on Steam with all the downloadable content for US$12, and that’s only if you’re not patient enough to wait for it to be on special sometime.













